Mojo Vision .
Interface and interaction design for an AR contact lens pushing the boundary of what human-computer interaction can be.
Mojo Vision
The Challenge
There was no precedent for this interface. No scrolling, no tapping, no cursor. We designed interaction patterns for gaze-based navigation and micro-displays with extreme constraints — sub-millimetre real estate, variable lighting, and zero tolerance for latency.
The Outcome
Delivered a novel interaction framework that became the foundation of Mojo's developer SDK. The patterns informed their FDA-track clinical prototypes and shaped how the broader team thought about AR-native design.
Key results
First AR contact lens interaction framework
<3ms target interaction latency
40+ gaze-based interaction patterns
Gallery